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Madden NFL 16 - (PlayStation 4, PlayStation 3, Xbox one, xbox 360) Review

Kamis, 17 September 2015

Developer        : EA Tiburon
Publisher         : EA Sports
Series               : Madden NFL
Engine             : Ignite
Platform          : PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Release date    : NA August 25, 2015
Genre              : Sports









I'm a bit disappointed that several people found my review unhelpful. If you do not find it helpful, please comment why so I can become a better reviewer in the future. This is the best madden in a good long time, and while not without flaws, there are a host of improvements.

Screenshot



Pros : 

  • - Visuals are fantastic. Players look great and hell even the coaches actually look good. They almost exactly capture Tom Coughlins ancient insect monster look.
  • - Presentation is vastly improved. There are many new on screen indicators, including catching controls, player milestones and xp gains. The instant visual feedback is very satisfying.
  • - Commentary doesn't suck for once. Most of the commentary isn't repetitive drivel and is actually accurate. I haven't ran into that moment where you hit your receivers in the hands and he drops it and it's referred to as a "terrible throw by the quarterback" or you accidently throw it right at a defender and it's called "a great play by the secondary player."
  • - Most of the bugs have been ironed out. For example I was always annoyed in franchise mode when it gave your players stats from last week and each stat had a 0. That's been fixed. Also most of the funky animation issues have been ironed out.
  • - Animations are great
  • - It now takes a realistic amount of time for the offense to run a no huddle, so that can't be spammed as often anymore.
  • - New mechanics on offense and defense are interesting and work well. Back are the great defensive changes from last year but added to it are new mechanics for the qb, receivers and secondary players. In addition to the traditional bullet and lob passes, you have a touch pass, which is between a bullet and lob and is useful for things like slant patterns. In addition you can aim high or low with the left trigger and bumper, respectively. Now one on one patterns have added depth as you can aim it high and have your receiver go up and get it. This adds excitement to deep routes and makes fades actually work.
  • - As for receivers there are now three options on how to catch the ball. If you want to just make sure the ball is caught, you can press a(x) and he will commit to catching the ball but the odds for yards after catch are low. If you press x (square) you will attempt a run after catch, useful for when you're wide open and want to maximize yardage. And if you press y (triangle) you will do an agressive catch which is great for one on one situations and if you just want to see some highlight reel stuff.
  • - As for the secondary, while in coverage you have the option to play either the ball for an int or the receiver and try to prevent the catch.
  • - There are some minor changes to MUT and franchise. While not major they do clean up the experience a bit.
  • - The cover athlete. This didn't actually affect my rating but what can I say? I'm a giants fan.

Cons :

  • - Some old issues persist, for example if you get outbid when in an auction house sometimes your coins won't return in time to make a bid. It's an annoyance I had last year and while it's slightly less frequent, it persists and sometimes you have to exit the auction house and reenter just to get your coins back. You can imagine how much of a nuisance that is when you only have 15-20 seconds to place a bid.
  • - Little change to the old modes and the new one, draft champions isn't all that compelling. At least in my opinion. Other people seem to enjoy it, so take that with a grain of salt. I would love for them to bring back the old practice modes like throwing the ball through rings. Those were a ton of fun.
  • - There were some issues that seem to have been only present during the 5 day ea access preview. For example during that time there were frequent performance issues, particularly frame rate drops. Also there was an issue where all my MUT cards, including those opened in packs, were blank. However since release, the frame rate has been stable and the blank card issue corrected, so I don't anticipate those being an issue any longer.
  • - The soundtrack isn't anything to write home about. Can't Feel my Face is my jam, but for the most part the music is pretty unremarkable, again in my opinion.

Overall this Madden was a pretty pronounced improvement over the previous which in turn was a nice improvement over 25. I feel right now the gameplay experience is about as good as it can be. Next year I would instead like to see an emphasis on improving existing game modes and introducing a nice amount of new ones. Maybe a story mode NBA 2K style. That would be freaking sweet. 

Related Video 

http://amzn.to/1iQIZpM

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