System : Wii U
Release Date : Sep 11, 2015
No. of Players : 1 player
Category :Side-Scrolling
Publisher : Nintendo
Developer : Nintendo
Who this game is for ? Casual Nintendo fans (Super Mario fans, specifically) that prefer to put their creative spin on a classic franchise/game genre (platform games).
Who this game is not for ? Hardcore Super Mario Bros/Land fans who are interested in completing legitimately well-designed platform levels.
Let me start from the top: As soon as this was announced at E3 I recall being intrigued, however the excitement that usually trails a Super Mario announcement was not there. I was more interested than excited, but with the end in sight AAA Nintendo-published games for the WiiU I knew I would add it to my collection.
Screenshot
The Pros:
The game is certainly well-published, as almost all Nintendo games are. There is significant replay value, both in the endless level creation component as well as playing what is sure-to-be an endless number of levels generated by way of user content. In that way this is the gift that keeps on giving, at least in theory.
There is something appealing to having an endless Super Mario Bros. of sorts. The level creator provides a significant amount of freedom and options to customize courses and levels. This impressive list of components is way more in-depth than I was anticipating, and the game is better for it. I will admit that you can get lost in designing levels, which is a testament to the game's ease and openness of play. The surprise mushrooms that turn you into random other Nintendo characters was a welcome bonus, providing creators with the ability to create levels inspired by other games. For instance, I'm a huge fan of the original Wario Land on GameBoy and had the pleasure of playing a level as Wario that even mimicked the soundtrack and noises of the original game. That was a real treat.
There is something appealing to having an endless Super Mario Bros. of sorts. The level creator provides a significant amount of freedom and options to customize courses and levels. This impressive list of components is way more in-depth than I was anticipating, and the game is better for it. I will admit that you can get lost in designing levels, which is a testament to the game's ease and openness of play. The surprise mushrooms that turn you into random other Nintendo characters was a welcome bonus, providing creators with the ability to create levels inspired by other games. For instance, I'm a huge fan of the original Wario Land on GameBoy and had the pleasure of playing a level as Wario that even mimicked the soundtrack and noises of the original game. That was a real treat.
The Cons:
As I read in a 1-star review on here, and have to agree, 99.99% of users of this gamer are terrible at designing levels. Not just terrible, but as a fan of the series, an absolute disgrace to what we are all accustomed to. It's easy to point the "purist" finger at my reaction, however it's the honest truth. So many of the community levels I have tried have been sub-par at best. My favorite levels (insert sarcasm) are the ones appropriately titled "Don't Touch Anything" and literally just has Mario moving about the course by way of cleverly placed level mechanics. Entertaining? Sure. Fun? Not so much. I liken playing some community levels to watching television. If I wanted that I would do so.
I find myself spending anywhere from 1-1.5 hours building a well-though out "this-is-what-Nintendo-would-do" levels, only to play some hack's level called "Follow the Shell," whereas you are supposed to keep up on the level at the speed a shell on a platform above you is traveling only to reach the end, losing the shell along the way, and end up stuck because the shell was supposed to break a brick at the end that allowed you to reach the flagpole exit. This sort of experience is frequently the case, and is extremely unfortunate. It's one thing to flex creative muscle, it's another upload this sort of garbage. Unfortunately Nintendo's requirement that the level creator must complete said level prior to upload doesn't do enough to ensure that what is being uploaded is of any quality at all.
Summary: Would I recommend this game to WiiU owners? Probably, however not without an asterisk. Pick it up if you are more interested in seeing everyone's crazy random ideas turned into reality. Pass if you are wanting a Nintendo-like Super Mario experience.
I find myself spending anywhere from 1-1.5 hours building a well-though out "this-is-what-Nintendo-would-do" levels, only to play some hack's level called "Follow the Shell," whereas you are supposed to keep up on the level at the speed a shell on a platform above you is traveling only to reach the end, losing the shell along the way, and end up stuck because the shell was supposed to break a brick at the end that allowed you to reach the flagpole exit. This sort of experience is frequently the case, and is extremely unfortunate. It's one thing to flex creative muscle, it's another upload this sort of garbage. Unfortunately Nintendo's requirement that the level creator must complete said level prior to upload doesn't do enough to ensure that what is being uploaded is of any quality at all.
Summary: Would I recommend this game to WiiU owners? Probably, however not without an asterisk. Pick it up if you are more interested in seeing everyone's crazy random ideas turned into reality. Pass if you are wanting a Nintendo-like Super Mario experience.
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